
On the one hand The Guardian explores the different ways to offer students international experiences and the benefits tied to these. Europe is full of historic places and experiencing them in real life, like the battlegrounds of the World Wars or medieval cathedrals and castles, makes learning far more immersive.
On the other hand the New York Times published an article that describes a relatively new discipline known as the digital humanities, formerly known as humanities computing. The aim of this discipline is to recreate long-lost civilizations and to create virtual databases, a form of curation in a new digital age to bring research to a much wider audience than scholars only.
Now, your school might well have one or several international partnerships which is great and allows students to make some real-life experiences in a culture other than their own.
However, in this article I’d like to point you to some projects and websites to use in class, either to prepare for a trip abroad or to have the possibility of exploring when going abroad is not possible. So I took a closer look at some of the sources the New York Times mentioned in its article about digital humanities.
Oxford’s Great War Archive

If you apply the flipped classroom model there can be found self-study materials for students such as video clips and podcasts they can use in order to prepare for a lesson or do a presentation based on what they learnt.
Last but not least, there are interesting discoveries to be made whether you’re a lifelong learner and generally interested in the First World War or if you’re just looking for study materials in college or university.
All in all, such a rich website with tons of useful material such as lesson ideas, film footage, podcasts, texts, photos and more that could keep your students busy for months without having fancy 3D graphics.
Giza 3D

Not only does this approach bring a new dimension to archeology but to our classrooms as well. Students formerly not overly interested in history might find this “real-life” approach less abstract and therefore find a new motivation.
A little downer is that you need a broadband internet connection and a powerful machine to get a maximum out of the experience. Also, if you use laptops in class it will be helpful to connect mice as the project involves a lot of scrolling and I personally found it all went smoother using a mouse.
I would definitely recommend the project to give today’s students a near-real experiences of what the plateau looked like more than 4500 years ago.
Uruk Project

Uruk focuses not only on how the Sumerian city looked like around 3000 B.C but also how its inhabitants behaved and worked and interacted with each other and their environment.
The website gives you a short historical reference and it is also very interesting to read about the technology developed that makes the inhabitants of Uruk speak with each other and interact.
What will probably draw your students most to the project are the characters and the story. Under “Agents” they will get introduced to the main characters and under “Demos” you’ll find three episodes as well as access to the latest live prototype if you want (or are able) to take your class into Second Life.
Do you other examples? Have you used some of the examples above in your class? Share your thoughts in the comments below!
Image courtesy of Flickr, neiljs

