Virtual Reality is taking big leaps out of the gaming arena and is starting to show just how impactful the technology might just be. In the below video from Stevenson University, Assistant Professor of Digital Rhetoric Amanda Licastro shows how she is using Google Cardboard to take her students out of the classroom, and place them firmly into the future of digital publishing.

With a focus on turning students into innovators in their field, Amanda and her students are exploring literature in bold new ways; with virtual reality content:

I think that these kinds of digital tools give us the opportunity to show students that learning can take place in the classroom, outside of the classroom, it can be fun and engaging, and also informative and also teach them what they need to know about the subject.


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Feature image courtesy of Flickr, othree.

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